World & maps

Kaldar

Surface

  • 1 place
  • character
  • ▼ way down
  • ★ where it begins
  • ⚓ pier

Places15

  1. 1 The reef has the barque's ribs 1

    Whatever you owned, the sea has it now.

  2. 2 Survivors' camp: a fire, three tents and people who got out of the water too 1

  3. 3 The palm grove 2–3

    Something moves between the trunks, and it is not the wind.

  4. 4 The looters' cove 3–4

    They put out the lighthouse on purpose: a wreck feeds them.

  5. 5 The order's outpost 5–6

    A garrison stood here a century ago, and lies here still.

  6. 6 The rock ridge 6–7

    From up here the whole island is one horseshoe of green.

  7. 7 The lighthouse of the Seal 7

    Its keeper has been waiting for a ship for years.

  8. 8 The savages' village 7–8

    The garrison's grandchildren, and no memory of the order.

  9. 9 The drowned shore 7

    Every crew that broke here came ashore — and stayed.

  10. 10 The pier 7

    A boat, a shed, and the only way off Kaldar.

  11. 11 A track worn into the rock, too narrow for honest work 2–5

    Somebody walks it nightly.

  12. 12 A hollow bitten out of the rock above the smugglers' cave: tents, a fire, and ship's crates that never reached a port 4–6

  13. 13 A cut in the rock, buried under a landslide 7

    Steps show under the stones.

  14. 14 The Order's stair 7

    Cut by hand, wide enough for two men with a load.

  15. 15 The bowl at the heart of Kaldar: a ring of stones, and a fire that has not gone out in a century 7–8

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