- Creatures The bestiary: health, experience, abilities, loot and where they live.
- Items Weapons, armour, potions and quest tokens: properties, prices and where they come from.
- Quests The errands of Kaldar and Riverhollow: who gives them, what they need and what they pay.
- Spells The spells of the four vocations: level, mana, cooldown.
- Vocations Knight, mage, ranger and druid: stats and growth.
- Characters Traders and townsfolk: wares, prices and errands.
- World & maps Maps of the island, the mainland and the dungeons, with places and entrances.
- Experience table How much experience each level takes.
The challenge
Bosses
The most dangerous creatures in the world — each carries loot that no shelf sells.
- 8
Chief Grum Kaldar · The savages' village 665 HP
- 45
Black Knight Mainland · The court before the keep 3,350 HP
- 50
Elven Elder The Elven Cellar · The Elder's chamber 3,730 HP
- 60
The Necromancer Crypt of Riverhollow · The sanctum 4,780 HP
- 60
Lost Warlord The Dwarf Mines · The lost galleries 4,730 HP
- 60
Warlock Mainland · The tower's foot, and the only ground on this cape the order still keeps 4,450 HP
- 60
Raider Chieftain Mainland · The chieftain's stockade 4,270 HP
- 65
Undead Overlord Mainland · The keep of the Necropolis 5,040 HP