Support

Controls

How to walk, fight, carry, heal and find your way — on a phone and on a computer.

Walking and fighting

  • Click the ground to walk there. The hero picks the way himself, round walls, trees and other people.
  • Click a creature to attack it. Blows land by themselves on the weapon’s timer for as long as the target lives and is in reach. A click on the ground does not call the attack off: step back and the fight goes on as soon as the foe walks up. Take the attack off with the creature’s row in the battle list on the left.
  • Click a person to talk: errands, trade, stories. A trader opens his counter when he has nothing to say to you.
  • Click a loot bag to pick it up. Whatever is too heavy for you stays lying there.
  • Bows, wands and throwing knives hit from afar. Underground a shot needs a clear line: you cannot hit through a wall.

Backpack, weight and food

  • The hero has a carrying capacity: everything he carries and wears weighs something, in ounces. Over the limit, no new loot goes into the bag — drag what you do not need out of the backpack onto the ground.
  • Hunger: health and mana come back only while the hero is fed. Food adds time.
  • Potions restore health and mana. Put them, food and spells on the quick-use squares at the bottom of the screen — drag them from the backpack or from the spell list (the ✦ button). A right click clears a square.
  • A torch burns for ten minutes in the ammunition slot; the Light spell does the same without one. The dungeons are dark at any hour.

Growing stronger

  • Experience comes from victories and errands; see the experience table.
  • Skills grow by use: a sword by striking with a sword, shielding by taking blows, magic level by the mana you spend.
  • Spells open by themselves at their level — there is nothing to buy.
  • Most weapons and armour carry a level requirement, and wands, staves, spellbooks and caster garb are for mages and druids only.

Death and saving

  • On Kaldar death costs nothing: the hero wakes by the survivors’ fire.
  • On the mainland death takes a tenth of the experience the current level needs (a level can be lost) and returns the hero to Riverhollow’s square, by Gerold’s counter.
  • The game saves the hero every 30 seconds, on leaving, and when the app goes to the background.
  • A creature does not come back while the hero is near (closer than eight cells): a camp you are clearing stays empty until you walk away.

On a phone

  • A tap is a click, and it acts when the finger lifts. Dragging a finger in the view from behind the hero turns the camera; a drag never becomes a click.
  • The joystick at the bottom of the screen, between the quick-use squares and the side panel, walks the hero with a thumb; it is a setting, on from the start on a phone. While one thumb is on the stick, the other can press quick-use squares and pick targets.
  • The side panel tucks off the edge of the screen with the chevron tab — to see more of the world.
  • The eye button beside “☰ MENU” switches the view: from above or from behind the hero.
  • The Back button closes an open window, and in a game opens the menu (and pauses). Quit from the main menu.
  • The interface size and the graphics are chosen for the screen by themselves; both can be changed in the settings.

Keyboard and mouse (Windows)

LMB Walk, attack, talk, pick up
Arrows Walk. Behind the hero: up and down walk, left and right turn the view
V Switch the view: from above / behind the hero
RMB + drag Turn the camera (behind the hero)
I Open or close the backpack
M The spell list
Q The quest log
1 – 0 Quick-use squares
F11 / Alt+Enter Full screen / window
Esc Game menu and pause; closes an open window