Stats
| Level | 10 |
|---|---|
| Health | 270 |
| Experience | 55 |
| Attack | 42 every 1.6 s |
| Attack type | melee |
| Armour | 7 |
| Speed | 3.2 |
| Notices you at | 4 cells |
| Respawn | 1 min 30 s |
Abilities
No special abilities.
Loot
| Item | Amount | Chance |
|---|---|---|
| | 1–13 | 70 % |
| Only on the quest: Arrows on the Roads | 1 | 50 % |
| | 1 | 18 % |
| | 1 | 5 % |
| | 1 | 5 % |
| | 1 | 1.5 % |
| | 1 | 1 % |
| | 1 | 0.8 % |
Where it lives
Mainland
- The barracks stores · 1 spawn point Sigurd sells out of them: mail, shields and everything swung by hand.
- Open country · 12 spawn points
- The training camp outside the east gate · 3 spawn points Every row is a level — 10 in the north to 60 in the south — and every booth a sword, knives or magic. The masters never tire and never kill: stand between two of them and learn.
- The steppe east of the outpost, between the mines road and the necropolis road · 7 spawn points Thieves and bandits near the outpost, nomads, robbers and hunters further east.
- The open steppe · 5 spawn points Grass to the horizon in every direction, and the wind never stops.
- The northern woods · 2 spawn points The trees close in, the road narrows, and the ridges beyond are the edge of the map anyone has drawn.
- The Riverhollow Outpost on the mines road · 2 spawn points Bruni the sutler sells food, torches, arrows and bolts and buys anything; Captain Hrodgar has work for anyone going north to the dwarves.
- The western steppe, between the elves' woods and the war band's camps · 1 spawn point Thieves near the river, bandits north of them, nomads in the middle, robbers and hunters out west — the further from the Hollow, the harder the men.